Quarantine Zone: The Last Check inspection guide — stop mistaking necrosis for bruises

This guide turns early demo learnings into a repeatable inspection workflow: how to catch hidden bite wounds, tell necrosis from bruises, and never skip back-of-head breath or fever checks—so your quarantine block doesn’t wipe itself out.

Quick facts

  • Keywords: quarantine-zone-the-last-check · quarantine-zone · quarantine-zone-game guide
  • Goal: a fast, repeatable checklist to avoid rookie mistakes that get everyone in quarantine killed.
  • Player feedback suggests: hand bites and necrosis are the most-missed tells; breath/fever checks are often skipped.

Common mistakes (player feedback)

These errors show up repeatedly in early play sessions and community feedback:

  • Missing hand bites: quick waves-through skip the back-of-hand and wrist—most common wipe reason.
  • Confusing necrosis with bruises: necrosis has dark, cracked texture; bruises are smoother and purple.
  • Skipping eyewear/behind-the-head checks: lift glasses/hoods; infection can hide there.
  • No breath/fever check: back-of-head breath and temperature reveal “looks-fine-but-isn’t” cases.
  • One shared quarantine room: sending mixed groups spreads infection; segment if possible.
Hand bite scan showing a missed obvious wound

Hand bites are the most-missed tell—one miss can doom the whole quarantine block.

Inspection workflow (risk-prioritized)

  1. 360° visual sweep: face, neck, back of hands, forearms, sides of legs. Lift glasses/hoods briefly.
  2. Tool verification: aim the health scanner at eyes, mouth, and any discoloration; yellow eyes or blood are hard stops.
  3. UI symptoms pass: confirm cough, hiccups, breath anomalies; dark + cracked texture = necrosis, not a bruise.
  4. Back-of-head breath & fever: step behind to pick up breath cues and temperature spikes.
  5. Re-check before release: sleeves, gloves, and under eyewear hide the bites most players miss.
Health scanner highlighting yellow eyes as an infection indicator

Symptom cheat-sheet (demo UI cues)

  • Necrosis: dark, cracked, often near joints; treat as infected.
  • Bruise: smoother purple/blue, no cracks; flag but verify with scanner.
  • Yellow eyes / mouth blood: high-risk, route to quarantine/liquidate.
  • Sound cues: coughs, hiccups, abnormal breathing marked in UI—don’t ignore.
Symptoms panel showing cuts and bruising differences

Player feedback suggests necrosis-vs-bruise confusion is the #1 UI teaching gap—use texture, not color alone.

What happens when you miss

  • Developer Q&A states: letting an infected person into sorting/quarantine will wipe that whole block.
  • Player feedback suggests coughing survivors sent to safe zones can trigger immediate danger if missed.
  • Quarantine space is limited; if unsure, route to quarantine and re-check instead of mass-clearing.
Symptoms UI showing a cough alert