Quarantine Zone roadmap & platform demand: PC first, Next Fest demo, console interest

Developer statements point to a PC-first launch with demos around Steam events. Player demand for consoles and handhelds is loud, but confirmations aren’t here yet—this page summarizes what’s known and what needs polish.

What’s confirmed publicly

  • PC first: developer notes prioritize the best possible PC build before considering ports.
  • Steam Next Fest: planned participation with a playable demo.
  • Playtest signups: early tests available via the Steam store page.
  • Failure impact: letting an infected enter sorting/quarantine wipes that block—accuracy is survival.
Base power restored overview showing core facilities

Platform demand (player feedback)

  • Console interest: repeated asks for Xbox/PlayStation; no confirmations yet.
  • Handheld UX: Steam Deck users highlight missing “Next” prompts and want better controller onboarding.
  • Mobile requests: occasional asks; no signals from the team.
  • Pricing & more tests: players want pricing clarity and expanded playtest access.
Clinic upgrade screen illustrating base management

Developer stance so far: PC first; other platforms considered later.

Polish list (player feedback suggests)

  • Inspection teaching: clearer cues for necrosis vs bruises; emphasize hand/eyewear/back-of-head checks.
  • Guards & AI: faster reactions during rushes so players aren’t left exposed.
  • Quarantine logic: avoid mixing clean and infected; offer segmentation or mandatory re-checks.
  • Controls/UX: add prominent “Next” prompts for handhelds; reduce accidental weapon-wheel misfires.
Checkpoint gate view with survivor queue

Momentum to watch

  • Checkpoint-sim angle is performing well with creators; more coverage could spike interest around demos.
  • Players keep asking for more test keys and updated demos—ongoing builds help retain visibility.